This is the big one, folks. For gamers, the Halo franchise is like Windows Vista, the Godfather movies, and the Kennedy assassination all rolled up into one: Endlessly fascinating to fans of these games, Halo 3 is the latest and, some say, last entry in the vaunted Halo series, and it’s coming out on September 25, 2007. But this week, we got the next best thing: A semi-public beta of three Halo 3 multiplayer maps. These maps showcase new graphics capabilities, weapons, and other game features, and they’re only available for a short time. Depending on your take on this beta, your reaction is either a very muted, “well, that looks an awful
lot like Halo 2 to me” or a decidedly less muted, “OHMYGOD OHMYGOD OHMYGOD OHMYGOD OHMYGOD!!!” Frankly, it’s really just somewhere between those two extremes, but far more positive than negative.
What’s going on?
Not clear on the Halo 3 multiplayer beta? Here’s the scoop. Some months ago, Microsoft announced that it would be launching a semi-public beta test for three Halo 3 multiplayer maps on May 16, 2007. This would mark the first time that non-Microsofties could play the beta out on the public Xbox Live network. Now closed to the public, there were three ways to get into the beta: You could know someone on the Xbox team at Microsoft and snag an invite. You could logon to the Bungie Web site on a specific date and sign up for the beta, hoping you’d be one of the lucky few randomly selected to join. Or, you could buy a specially-marked copy of Crackdown for $60; these copies of the game include a link to the beta in their menus.
I tried the second approach, and after failing at that, I bought Crackdown. Frankly, I didn’t expect much from the game, but was pleasantly surprised. (In fact, Crackdown is a fantastic game, which makes me wonder why they didn’t tie the Halo 3 multiplayer beta to a weaker title.)
On May 16, 2007, eager Crackdown owners booted up the game and waited for the “Download Halo 3 Beta” link to appear on the game’s menu. They waited. And waited. They complained in forums and other online feedback sites. And finally, the word from Bungie came down from on high: There was a screwup, and Halo 3 wouldn’t be made available to Crackdown owners until the next day, May 17.
Frankly, that was just fine with me. I was in Los Angeles last week for WinHEC 2007 through last Thursday anyway, and thus wouldn’t be able to check out Halo 3 until Thursday night at the earliest. And sure enough, after a long day of flying, I kissed my wife and kids, raced into my office, and booted up Crackdown. I clicked the “Download Halo 3 Beta” link and waited. And waited. And waited. The thing is, there were about a million people trying to access this beta that day. And Microsoft’s servers just couldn’t keep up. Despondent, I went to bed.
The next morning, however, I met with immediate success. The beta downloaded and is now playable. (Irritatingly, I must boot into Crackdown to access it, however. I don’t see the link from within the Xbox 360 Dashboard, which would be much quicker and more convenient.) No matter. I have the Halo 3 multiplayer beta. I’ve been playing it for three days straight. This is what I’ve discovered.


